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Mardi Gras Conference 2009 Invited Speakers
Noshir Contractor
"From Disasters to WoW: Understanding & Enabling Networks
in the 21st Century"
A central challenge, spurred by new developments in
cyberinfrastructure, is that the nature of teams and how
they are assembled has changed radically. Using
examples from his research in a wide range of activities
such as disaster response, Communities of Practice at
Procter & Gamble, public health and massively
multiplayer online games, Contractor will present a
visual-analytic framework that can be used to Discover,
Diagnose, and Design our 21st-century knowledge
networks.
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Noshir Contractor is the Jane S. &
William J. White Professor of Behavioral Sciences in the
School of
Engineering, School of
Communication, and the Kellogg School of
Management at Northwestern
University, USA. He is the Director of the Science
of Networks in Communities (SONIC)
Research Group at Northwestern University. He is
investigating factors that lead to the formation,
maintenance, and dissolution of dynamically linked
social and knowledge networks in communities.
Specifically, his research team is developing and
testing theories and methods of network science to map,
understand and enable more effective networks in a wide
variety of contexts including communities of practice in
business, science and engineering communities, disaster
response teams, public health networks, digital media
and learning networks, and in virtual worlds, such as
Second Life. His research program has been funded
continuously for over a decade by major grants from the
U.S. National Science Foundation with additional funding
from the U.S. National Institutes of Health (NIH), U.S.
National Aeronautics and Space Administration (NASA),
the Rockefeller Foundation, and the MacArthur
Foundation. Professor Contractor holds a Ph.D. from the
Annenberg School for Communication at the University of
Southern California and a Bachelor’s Degree in
Electrical Engineering from the Indian Institute of
Technology in Madras (Chennai). He was on the faculty at
the University of Illinois at Urbana-Champaign for
twenty years prior to joining Northwestern in 2007.
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Tony O'Driscoll
is a Professor of the Practice at Duke
University’s Fuqua School of Business. Dr. O’Driscoll
teaches, researches and consults in the areas of
strategy, innovation and technology management, services
management, and management consulting. During his
18-year industry career, Tony held several leadership
positions with IBM and Nortel Networks in the areas of
Strategic Business Planning, New Product and Service
Development, Services Science Research and Human Capital
Management. Tony was a founding member of IBM Global
Service’s Strategy and Change consulting practice. Dr.
O’Driscoll’s research interests lie at the intersection
of Business, Innovation, Technology and Learning. His
current research focuses on how emerging technologies
can rapidly disrupt existing industry structure and
business models and examines how organizations adapt and
evolve in an increasingly turbulent and uncertain
business environment. Tony is also the author of
Achieving Desired Business Performance, a comprehensive
review of the application of Human Performance
Technology (HPT) to improve workplace performance.
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Tony
O'Driscoll
"Avoiding the Routinization Trap: Leveraging Virtual Worlds for
Strategic Differentiation"
Too often radically new technologies are predictably applied to
automate the past, bad assumptions and all. In this respect the
application of virtual world technologies appear to be no different.
Currently we find ourselves in the necessary but largely
unproductive stage of the digital avatar in a digital environment
looking at digitized documents. To move past this we must explore
the sensibilities of 3D technologies that fundamentally
differentiate it from other collaboration, communication and
learning applications. From that point we can then begin to explore
how to best apply these technologies in new and different ways to
change how we live, work and learn.
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Benjamin Duranske
"Virtual Law for Non-Lawyers: Justice on the
New Frontier" "The worlds may be virtual,
but the scams, disputes, and risks are very real. For
better or worse, the law is creeping into these spaces,
and the new frontier on the 3D internet is becoming less
like Deadwood and more like Disney's Frontierland.
Attorney and "Virtual Law" author Benjamin Duranske will
conduct a fast-paced guided tour of this rapidly
changing landscape touching on knockoff virtual goods,
virtual escorts, fraud, potential government regulation,
avatar defamation, and more." |
Benjamin Duranske is an intellectual property attorney and a writer. He
practices law at Pillsbury Winthrop Shaw Pittman, LLP, where he is helping to
found and build the firm's emerging virtual worlds and video games practice
group. Mr. Duranske is the author of the book Virtual Law: Navigating the
Legal Landscape of Virtual Worlds (2008, ABA Publishing). He co-chairs the
ABA's Committee on Virtual Worlds and Multiuser Online Games of the Section of
Science & Technology Law. He also founded the SL Bar Association in the
virtual world of Second Life, and writes on legal issues associated with
virtual worlds at http://virtuallyblind.com. After
graduating from UC Berkeley's Boalt Hall School of Law in 2003, Mr. Duranske
practiced in the San Francisco area for several years, specializing in IP
litigation first at Perkins Coie in Menlo Park,
and then at Kirkland & Ellis in San
Francisco. Before law school, he was an IT manager for four years, first at Sebaly, Shillito, & Dyer in Dayton, Ohio and
then at Morris, Manning, & Martin in
Atlanta, Georgia. Mr. Duranske has been involved in virtual worlds his
whole computing life, from pre-web text-based dial-up MUDs, to early
communities in Ultima
Online. Most recently, he founded the SL
Bar Association in Second Life.
Working as the avatar 'Benjamin Noble' in Second Life, Mr. Duranske presents
seminars and participates in panels about legal issues, works with groups that
are trying to establish independent judicial systems, and informally consults
with in-world entrepreneurs regarding legal issues. He also participates in
other virtual worlds.
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Eric Call is recognized internationally as an expert in environment
development, content design and production for real-time
technologies. He is an award-winning Director and pioneer in
Machinima, and is currently Director of Machinima for Xulu
Entertainment in the Silicon Valley.
As former Creative and Technical Art Specialist for Linden Lab, Eric
was integral in the development of Second Life's tools,
functionality, and behavior. He designed and produced Second Life's
mainland terrain, Second Life's texture libraries and bundled
assets, and all of Second Life's default foliage.
Eric's career in computer graphics spans more than 16 years, focused
mostly on aesthetic development in virtual reality and virtual
worlds. His experience includes modeling, animation, texture
development, effects and video production.
Through his company ECMedia, Eric consults for businesses,
educational institutions, non-profit organizations and governments
interested in establishing a presence in real-time environments and
virtual worlds. His clients include T-Entertainment (Korea), Image
Solutions Network (Italy), National University of Singapore, Linden
Lab, Electric Sheep Company, and more.
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Eric Call
"Improving Aesthetics in Virtual Worlds"
Using machinima production as our example, we'll look at the artistic and
technical issues in producing higher fidelity environments and content for
virtual worlds. We'll cover concepts that translate to improved immersion
and "suspension of disbelief" in virtual worlds, and how they benefit
educators, businesses and professionals using these real-time
technologies.
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